Showing posts with label cxx. Show all posts
Showing posts with label cxx. Show all posts

Sunday, May 13, 2012

Automatic binary hardening with Autoconf

How do you protect a C program against memory corruption exploits? We should try to write code with no bugs, but we also need protection against any bugs which may lurk. Put another way, I try not to crash my bike but I still wear a helmet.

Operating systems now support a variety of tricks to make life difficult for would-be attackers. But most of these hardening features need to be enabled at compile time. When I started contributing to Mosh, I made it a goal to build with full hardening on every platform, not just proactive distributions like Ubuntu. This means detecting available hardening features at compile time.

Mosh uses Autotools, so this code is naturally part of the Autoconf script. I know that Autotools has a bad reputation in some circles, and I'm not going to defend it here. But a huge number of existing projects use Autotools. They can benefit today from a drop-in hardening recipe.

I've published an example project which uses Autotools to detect and enable some binary hardening features. To the extent possible under law, I waive all copyright and related or neighboring rights to the code I wrote for this project. (There are some third-party files in the m4/ subdirectory; those are governed by the respective licenses which appear in each file.) I want this code to be widely useful, and I welcome any refinements you have.

This article explains how my auto-detection code works, with some detail about the hardening measures themselves. If you just want to add hardening to your project, you don't necessarily need to read the whole thing. At the end I talk a bit about the performance implications.

How it works

The basic idea is simple. We use AX_CHECK_{COMPILE,LINK}_FLAG from the Autoconf Archive to detect support for each feature. The syntax is

AX_CHECK_COMPILE_FLAG(flag, action-if-supported, action-if-unsupported, extra-flags)

For extra-flags we generally pass -Werror so the compiler will fail on unrecognized flags. Since the project contains both C and C++ code, we check each flag once for the C compiler and once for the C++ compiler. Also, some flags depend on others, or have multiple alternative forms. This is reflected in the nesting structure of the action-if-supported and action-if-unsupported blocks. You can see the full story in configure.ac.

We accumulate all the supported flags into HARDEN_{C,LD}FLAGS and substitute these into each Makefile.am. The hardening flags take effect even if the user overrides CFLAGS on the command line. To explicitly disable hardening, pass

./configure --disable-hardening

A useful command when testing is

grep HARDEN config.log

Complications

Clang will not error out on unrecognized flags, even with -Werror. Instead it prints a message like

clang: warning: argument unused during compilation: '-foo'

and continues on blithely. I don't want these warnings to appear during the actual build, so I hacked around Clang's behavior. The script wrap-compiler-for-flag-check runs a command and errors out if the command prints a line containing "warning: argument unused". Then configure temporarily sets

CC="$srcdir/scripts/wrap-compiler-for-flag-check $CC"

while performing the flag checks.

When I integrated hardening into Mosh, I discovered that Ubuntu's default hardening flags conflict with ours. For example we set -Wstack-protector, meaning "warn about any unprotected functions", and they set --param=ssp-buffer-size=4, meaning "don't protect functions with fewer than 4 bytes of buffers". Our stack-protector flags are strictly more aggressive, so I disabled Ubuntu's by adding these lines to debian/rules:

export DEB_BUILD_MAINT_OPTIONS = hardening=-stackprotector
-include /usr/share/dpkg/buildflags.mk

We did something similar for Fedora.

Yet another problem is that Debian distributes skalibs (a Mosh dependency) as a static-only library, built without -fPIC, which in turn prevents Mosh from using -fPIC. Mosh can build the relevant parts of skalibs internally, but Debian and Ubuntu don't want us doing that. The unfortunate solution is simply to reimplement the small amount of skalibs we were using on Linux.

The flags

Here are the specific protections I enabled.

  • -D_FORTIFY_SOURCE=2 enables some compile-time and run-time checks on memory and string manipulation. This requires -O1 or higher. See also man 7 feature_test_macros.

  • -fno-strict-overflow prevents GCC from optimizing away arithmetic overflow tests.

  • -fstack-protector-all detects stack buffer overflows after they occur, using a stack canary. We also set -Wstack-protector (warn about unprotected functions) and --param ssp-buffer-size=1 (protect regardless of buffer size). (Actually, the "-all" part of -fstack-protector-all might imply ssp-buffer-size=1.)

  • Attackers can use fragments of legitimate code already in memory to stitch together exploits. This is much harder if they don't know where any of that code is located. Shared libraries get random addresses by default, but your program doesn't. Even an exploit against a shared library can take advantage of that. So we build a position independent executable (PIE), with the goal that every executable page has a randomized address.

  • Exploits can't overwrite read-only memory. Some areas could be marked as read-only except that the dynamic loader needs to perform relocations there. The GNU linker flag -z relro arranges to set them as read-only once the dynamic loader is done with them.

    In particular, this can protect the PLT and GOT, which are classic targets for memory corruption. But PLT entries normally get resolved on demand, which means they're writable as the program runs. We set -z now to resolve PLT entries at startup so they get RELRO protection.

In the example project I also enabled -Wall -Wextra -Werror. These aren't hardening flags and we don't need to detect support, but they're quite important for catching security problems. If you can't make your project -Wall-clean, you can at least add security-relevant checks such as -Wformat-security.

Demonstration

On x86 Linux, we can check the hardening features using Tobias Klein's checksec.sh. First, as a control, let's build with no hardening.

$ ./build.sh --disable-hardening
+ autoreconf -fi
+ ./configure --disable-hardening
...
+ make
...
$ ~/checksec.sh --file src/test
No RELRO       No canary found  NX enabled  No PIE

The no-execute bit (NX) is mainly a kernel and CPU feature. It does not require much compiler support, and is enabled by default these days. Now we'll try full hardening:

$ ./build.sh
+ autoreconf -fi
+ ./configure
...
checking whether C compiler accepts -fno-strict-overflow... yes
checking whether C++ compiler accepts -fno-strict-overflow... yes
checking whether C compiler accepts -D_FORTIFY_SOURCE=2... yes
checking whether C++ compiler accepts -D_FORTIFY_SOURCE=2... yes
checking whether C compiler accepts -fstack-protector-all... yes
checking whether C++ compiler accepts -fstack-protector-all... yes
checking whether the linker accepts -fstack-protector-all... yes
checking whether C compiler accepts -Wstack-protector... yes
checking whether C++ compiler accepts -Wstack-protector... yes
checking whether C compiler accepts --param ssp-buffer-size=1... yes
checking whether C++ compiler accepts --param ssp-buffer-size=1... yes
checking whether C compiler accepts -fPIE... yes
checking whether C++ compiler accepts -fPIE... yes
checking whether the linker accepts -fPIE -pie... yes
checking whether the linker accepts -Wl,-z,relro... yes
checking whether the linker accepts -Wl,-z,now... yes
...
+ make
...
$ ~/checksec.sh --file src/test
Full RELRO     Canary found     NX enabled  PIE enabled

We can dig deeper on some of these. objdump -d shows that the unhardened executable puts main at a fixed address, say 0x4006e0, while the position-independent executable specifies a small offset like 0x9e0. We can also see the stack-canary checks:

b80:  sub   $0x18,%rsp
b84:  mov   %fs:0x28,%rax
b8d:  mov   %rax,0x8(%rsp)

      ... function body ...

b94:  mov   0x8(%rsp),%rax
b99:  xor   %fs:0x28,%rax
ba2:  jne   bb4 <c_fun+0x34>

      ... normal epilogue ...

bb4:  callq 9c0 <__stack_chk_fail@plt>

The function starts by copying a "canary" value from %fs:0x28 to the stack. On return, that value had better still be there; otherwise, an attacker has clobbered our stack frame.

The canary is chosen randomly by glibc at program start. The %fs segment has a random offset in linear memory, which makes it hard for an attacker to discover the canary through an information leak. This also puts it within thread-local storage, so glibc could use a different canary value for each thread (but I'm not sure if it does).

The hardening flags adapt to any other compiler options we specify. For example, let's try a static build:

$ ./build.sh LDFLAGS=-static
+ autoreconf -fi
+ ./configure LDFLAGS=-static
...
checking whether C compiler accepts -fPIE... yes
checking whether C++ compiler accepts -fPIE... yes
checking whether the linker accepts -fPIE -pie... no
...
+ make
...
$ file src/test
src/test: ELF 64-bit LSB executable, x86-64, version 1 (GNU/Linux),
statically linked, for GNU/Linux 2.6.26, not stripped
$ ~/checksec.sh --file src/test
Partial RELRO  Canary found     NX enabled  No PIE

We can't have position independence with static linking. And checksec.sh thinks we aren't RELRO-protecting the PLT — but that's because we don't have one.

Performance

So what's the catch? These protections can slow down your program significantly. I ran a few benchmarks for Mosh, on three test machines:

  • A wimpy netbook: 1.6 GHz Atom N270, Ubuntu 12.04 i386

  • A reasonable laptop: 2.1 GHz Core 2 Duo T8100, Debian sid amd64

  • A beefy desktop: 3.0 GHz Phenom II X6 1075T, Debian sid amd64

In all three cases I built Mosh using GCC 4.6.3. Here's the relative slowdown, in percent.

Protections Netbook Laptop Desktop
Everything 16.0 4.4 2.1
All except PIE 4.7 3.3 2.2
All except stack protector 11.0 1.0 1.1

PIE really hurts on i386 because data references use an extra register, and registers are scarce to begin with. It's much cheaper on amd64 thanks to PC-relative addressing.

There are other variables, of course. One Debian stable system with GCC 4.4 saw a 30% slowdown, with most of it coming from the stack protector. So this deserves further scrutiny, if your project is performance-critical. Mosh doesn't use very much CPU anyway, so I decided security is the dominant priority.

Tuesday, February 14, 2012

Continuations in C++ with fork

[Update, Jan 2015: I've translated this code into Rust.]

While reading "Continuations in C" I came across an intriguing idea:

It is possible to simulate call/cc, or something like it, on Unix systems with system calls like fork() that literally duplicate the running process.

The author sets this idea aside, and instead discusses some code that uses setjmp/longjmp and stack copying. And there are several other continuation-like constructs available for C, such as POSIX getcontext. But the idea of implementing call/cc with fork stuck with me, if only for its amusement value. I'd seen fork used for computing with probability distributions, but I couldn't find an implementation of call/cc itself. So I decided to give it a shot, using my favorite esolang, C++.

Continuations are a famously mind-bending idea, and this article doesn't totally explain what they are or what they're good for. If you aren't familiar with continuations, you might catch on from the examples, or you might want to consult another source first (1, 2, 3, 4, 5, 6).

Small examples

I'll get to the implementation later, but right now let's see what these fork-based continuations can do. The interface looks like this.

template <typename T>
class cont {
public:
void operator()(const T &x);
};

template <typename T>
T call_cc( std::function< T (cont<T>) > f );

std::function is a wrapper that can hold function-like values, such as function objects or C-style function pointers. So call_cc<T> will accept any function-like value that takes an argument of type cont<T> and returns a value of type T. This wrapper is the first of several C++11 features we'll use.

call_cc stands for "call with current continuation", and that's exactly what it does. call_cc(f) will call f, and return whatever f returns. The interesting part is that it passes to f an instance of our cont class, which represents all the stuff that's going to happen in the program after f returns. That cont object overloads operator() and so can be called like a function. If it's called with some argument x, the program behaves as though f had returned x.

The types reflect this usage. The type parameter T in cont<T> is the return type of the function passed to call_cc. It's also the type of values accepted by cont<T>::operator().

Here's a small example.

int f(cont<int> k) {
std::cout << "f called" << std::endl;
k(1);
std::cout << "k returns" << std::endl;
return 0;
}

int main() {
std::cout << "f returns " << call_cc<int>(f) << std::endl;
}

When we run this code we get:

f called
f returns 1

We don't see the "k returns" message. Instead, calling k(1) bails out of f early, and forces it to return 1. This would happen even if we passed k to some deeply nested function call, and invoked it there.

This nonlocal return is kind of like throwing an exception, and is not that surprising. More exciting things happen if a continuation outlives the function call it came from.

boost::optional< cont<int> > global_k;

int g(cont<int> k) {
std::cout << "g called" << std::endl;
global_k = k;
return 0;
}

int main() {
std::cout << "g returns " << call_cc<int>(g) << std::endl;

if (global_k)
(*global_k)(1);
}

When we run this, we get:

g called
g returns 0
g returns 1

g is called once, and returns twice! When called, g saves the current continuation in a global variable. After g returns, main calls that continuation, and g returns again with a different value.

What value should global_k have before g is called? There's no such thing as a "default" or "uninitialized" cont<T>. We solve this problem by wrapping it with boost::optional. We use the resulting object much like a pointer, checking for "null" and then dereferencing. The difference is that boost::optional manages storage for the underlying value, if any.

Why isn't this code an infinite loop? Because invoking a cont<T> also resets global state to the values it had when the continuation was captured. The second time g returns, global_k has been reset to the "null" optional value. This is unlike Scheme's call/cc and most other continuation systems. It turns out to be a serious limitation, though it's sometimes convenient. The reason for this behavior is that invoking a continuation is implemented as a transfer of control to another process. More on that later.

Backtracking

We can use continuations to implement backtracking, as found in logic programming languages. Here is a suitable interface.

bool guess();
void fail();

We will use guess as though it has a magical ability to predict the future. We assume it will only return true if doing so results in a program that never calls fail. Here is the implementation.

boost::optional< cont<bool> > checkpoint;

bool guess() {
return call_cc<bool>( [](cont<bool> k) {
checkpoint = k;
return true;
} );
}

void fail() {
if (checkpoint) {
(*checkpoint)(false);
} else {
std::cerr << "Nothing to be done." << std::endl;
exit(1);
}
}

guess invokes call_cc on a lambda expression, which saves the current continuation and returns true. A subsequent call to fail will invoke this continuation, retrying execution in a world where guess had returned false instead. In Scheme et al, we would store a whole stack of continuations. But invoking our cont<bool> resets global state, including the checkpoint variable itself, so we only need to explicitly track the most recent continuation.

Now we can implement the integer factoring example from "Continuations in C".

int integer(int m, int n) {
for (int i=m; i<=n; i++) {
if (guess())
return i;
}
fail();
}

void factor(int n) {
const int i = integer(2, 100);
const int j = integer(2, 100);

if (i*j != n)
fail();

std::cout << i << " * " << j << " = " << n << std::endl;
}

factor(n) will guess two integers, and fail if their product is not n. Calling factor(391) will produce the output

17 * 23 = 391

after a moment's delay. In fact, you might see this after your shell prompt has returned, because the output is produced by a thousand-generation descendant of the process your shell created.

Solving a maze

For a more substantial use of backtracking, let's solve a maze.

const int maze_size = 15;
char maze[] =
"X-------------+\n"
" | |\n"
"|--+ | | | |\n"
"| | | | --+ |\n"
"| | | |\n"
"|-+---+--+- | |\n"
"| | | |\n"
"| | | ---+-+- |\n"
"| | | |\n"
"| +-+-+--| |\n"
"| | | |--- |\n"
"| | |\n"
"|--- -+-------|\n"
"| \n"
"+------------- \n";

void solve_maze() {
int x=0, y=0;

while ((x != maze_size-1)
|| (y != maze_size-1)) {

if (guess()) x++;
else if (guess()) x--;
else if (guess()) y++;
else y--;

if ( (x < 0) || (x >= maze_size) ||
(y < 0) || (y >= maze_size) )
fail();

const int i = y*(maze_size+1) + x;
if (maze[i] != ' ')
fail();
maze[i] = 'X';
}

for (char c : maze) {
if (c == 'X')
std::cout << "\e[1;32mX\e[0m";
else
std::cout << c;
}
}

Whether code or prose, the algorithm is pretty simple. Start at the upper-left corner. As long as we haven't reached the lower-right corner, guess a direction to move. Fail if we go off the edge, run into a wall, or find ourselves on a square we already visited.

Once we've reached the goal, we iterate over the char array and print it out with some rad ANSI color codes.

Once again, we're making good use of the fact that our continuations reset global state. That's why we see 'X' marks not on the failed detours, but only on a successful path through the maze. Here's what it looks like.


X-------------+
XXXXXXXX|     |
|--+  |X|   | |
|  |  |X| --+ |
|     |XXXXX| |
|-+---+--+-X| |
| |XXX   | XXX|
| |X|X---+-+-X|
|XXX|XXXXXX|XX|
|X+-+-+--|XXX |
|X|   |  |--- |
|XXXX |       |
|---X-+-------|
|   XXXXXXXXXXX
+-------------X

Excess backtracking

We can run both examples in a single program.

int main() {
factor(391);
solve_maze();
}

If we change the maze to be unsolvable, we'll get:

17 * 23 = 391
23 * 17 = 391
Nothing to be done.

Factoring 391 a different way won't change the maze layout, but the program doesn't know that. We can add a cut primitive to eliminate unwanted backtracking.

void cut() {
checkpoint = boost::none;
}

int main() {
factor(391);
cut();
solve_maze();
}

The implementation

For such a crazy idea, the code to implement call_cc with fork is actually pretty reasonable. Here's the core of it.

template <typename T>
// static
T cont<T>::call_cc(call_cc_arg f) {
int fd[2];
pipe(fd);
int read_fd = fd[0];
int write_fd = fd[1];

if (fork()) {
// parent
close(read_fd);
return f( cont<T>(write_fd) );
} else {
// child
close(write_fd);
char buf[sizeof(T)];
if (read(read_fd, buf, sizeof(T)) < ssize_t(sizeof(T)))
exit(0);
close(read_fd);
return *reinterpret_cast<T*>(buf);
}
}

template <typename T>
void cont<T>::impl::invoke(const T &x) {
write(m_pipe, &x, sizeof(T));
exit(0);
}

To capture a continuation, we fork the process. The resulting processes share a pipe which was created before the fork. The parent process will call f immediately, passing a cont<T> object that holds onto the write end of this pipe. If that continuation is invoked with some argument x, the parent process will send x down the pipe and then exit. The child process wakes up from its read call, and returns x from call_cc.

There are a few more implementation details.

  • If the parent process exits, it will close the write end of the pipe, and the child's read will return 0, i.e. end-of-file. This prevents a buildup of unused continuation processes. But what if the parent deletes the last copy of some cont<T>, yet keeps running? We'd like to kill the corresponding child process immediately.

    This sounds like a use for a reference-counted smart pointer, but we want to hide this detail from the user. So we split off a private implementation class, cont<T>::impl, with a destructor that calls close. The user-facing class cont<T> holds a std::shared_ptr to a cont<T>::impl. And cont<T>::operator() simply calls cont<T>::impl::invoke through this pointer.

  • It would be nice to tell the compiler that cont<T>::operator() won't return, to avoid warnings like "control reaches end of non-void function". GCC provides the noreturn attribute for this purpose.

  • We want the cont<T> constructor to be private, so we had to make call_cc a static member function of that class. But the examples above use a free function call_cc<T>. It's easiest to implement the latter as a 1-line function that calls the former. The alternative is to make it a friend function of cont<T>, which requires some forward declarations and other noise.

There are a number of limitations too.

  • As noted, the forked child process doesn't see changes to the parent's global state. This precludes some interesting uses of continuations, like implementing coroutines. In fact, I had trouble coming up with any application other than backtracking. You could work around this limitation with shared memory, but it seemed like too much hassle.

  • Each captured continuation can only be invoked once. This is easiest to observe if the code using continuations also invokes fork directly. It could possibly be fixed with additional forking inside call_cc.

  • Calling a continuation sends the argument through a pipe using a naive byte-for-byte copy. So the argument needs to be Plain Old Data, and had better not contain pointers to anything not shared by the two processes. This means we can't send continuations through other continuations, sad to say.

  • I left out the error handling you would expect in serious code, because this is anything but.

  • Likewise, I'm assuming that a single write and read will suffice to send the value. Robust code will need to loop until completion, handle EINTR, etc. Or use some higher-level IPC mechanism.

  • At some size, stack-allocating the receive buffer will become a problem.

  • It's slow. Well, actually, I'm impressed with the speed of fork on Linux. My machine solves both backtracking problems in about a second, forking about 2000 processes along the way. You can speed it up more with static linking. But it's still far more overhead than the alternatives.

As usual, you can get the code from GitHub.